Arma 3 Virtual Arsenal Mod
LINK === https://tinurll.com/2t7Y2o
By default Arsenal only allows whitelisted items when used as a virtual ammo box as far as the documentation states. Are you scripting this or using the Equipment Storage option from Eden object attributes?
I use eden enhanced but the problem with that is I can only add whatever guns I have, whereas using BIS_fnc_arsenal spawns all weapons including whatever mods the player has. Hence why there isn't much point. I'm only using vanilla + CUP
Well yeah the code was only RHS gear since I was using it in a mission of mine I didn't plan on anyone else using it. Just get classnames and put it on right arrays. Also for using supporting other addons, although I have never tried it I would suggest you I would use the activatedAddons command ( ). Make a new array of the gear/guns from the certain addon and if it returns true then enable that array in the arsenal too. I can't explain it, I am sorry but I can do it which is enough for me :D
I guess maybe I'm missing the issue here. I've had no issues with using the Eden Editor to place an Ammo Box, switch it to a virtual box, and then edit what I want to be available in that box. I've used it with CUP's weapons and don't remember having any issues there. Am I missing something?
In both methods the virtual arsenal is correctly limited in what shows up in the category panels on the left as expected. Ie. if I limit to only a .45 pistol then that is all you can see in the virtual arsenal. However if you then load up a previously saved loadout you can essentially bypass this. When I load a preset I've made previously the UI will correctly show presets that have items that are not available in the virtual arsenal by making their text greyed out, however, you can still select them and load up that gear anyway. Is this a bug that's known and have any of you had the same problem?
I dont think there is a way to actually completely disable the buttons. But since the EDEN update there has been an easier way to make a custom virtual arsenal. If you put down a container and go to cargo or something like that, you can switch to the virtual tab and start adding the equipment you want. Once you go to that box it will have the action "Arsena" and once opened you will have the stuff you chose to only show. I can't remember though if it allows you to load previously saved loadouts, I haven't touched the editor in some time so you will have to check yourself.
Thanks for the response. I did as you said using the virtual tab for an ammo crate and still have the same problem unfortunately. Using the scripted method and the eden editor method both limit your selection in the category tabs on the left, but you can still bypass this by loading up presets that utilize those restricted items. Sounds like this is a bug? I can't imagine BIS would have made this intentional. Anyone else having this issue?
Hi, @Larrow I'm trying to remove/blacklist all vanilla items from the default Arsenal on a Liberation 1944 mission that uses a custom GUI, can I do this by just using the fn_Blacklist.sqf on its own and adding all vanilla classnames? As there is no arsenal/ammo box and the arsenal is called via a trigger, not a static object. 2b1af7f3a8